Moving back to 3D Studio Max, I used the morpher tutorial documented previously to help me apply movement to my penguin's facial features. Firstly, I made copies of the penguins eyes, eyebrows and beak and alligned them next to the model. When I come to render the animation properly, I will hide the other features. Figure 1 shows an example of the different faces used in the animation clip.
Figure 1: Different faces ready to morph to the parent |
Next, I had to import my WAV monologue into 3D Studio Max, like in the tutorial. Figure 2 shows the track editor with the sound file displayed on it:
Figure 2: Track Editor in 3D Studio Max |
Figure 3: Keyframes shown on the animation timeline. |
The following figures show the different movements and expressions achieved after using the morpher tool.
Figure 4: Beak open |
Figure 5: Beak closed |
Figure 6: Penguin becomes angry at the end of the clip. Steam created using super spray particle emitters, wind emitters and drag. |
Figure 7: Image of the penguin model in the inspector view before it was rendered to show the positions of the particle emitters and the wind/drag. |
Unfortunately, the finished video is too large to upload to blogger, see the submitted CD to see the final result!
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References
MacLeod, K., 2012. Pop Goes The Weasel. [music download online] Available at: <http://incompetech.com/m/c/royalty-free/index.html?genre=horror> [Last Accessed: 03/05/2012]
Khan, A., 2010. Creating Realistic Cigarette Smoke in 3D Studio Max. [online] Available at:
<http://www.republicofcode.com/tutorials/3ds/cigarette/> [Last Accessed: 03/05/2012]
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